Part of the Khronos Group

Three pass cartoon rendering using the OpenGL Shading Language

Mar 20, 2006

This is a three pass cartoon rendering technique featuring three-tone shading and silhouette detection. The shader was made using ATI’s RenderMonkey 1.6 and the OpenGL Shading Language.

Category: Developers

Posted on 03/20 at 03:08 AM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer