Third part of an in-depth tutorial to OpenGL
May 11, 2011
The last part of this series about OpenGL and OpenGL ES on DB-Interactively blog. The other tutorials came with a sample project to iPhone/iPad and covered the most important concepts of OpenGL. This last tutorial comes with a lot of informations about how to make 2D applications using OpenGL. As well, this tutorial brings:
- Multisampling
- PVRTC and textures
- Optimizations
Everyone is invited to tweet additional tutorial ideas to the author.
Category: Developers •
Posted on 05/11 at 04:43 AM
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