Apr 08, 2011
TessMark is an OpenGL 4 benchmark and tech-demo that uses the new hardware tessellation features exposed by the OpenGL API and available on the latest graphics cards like the NVIDIA GeForce GTX 400 / GTX 500 or AMD Radeon HD 5000 / HD 6000. Several options allow to change the rendering: tessellation levels (X8, X16, X32 and X64), map sets (displacement mapping) as well as post processing effets including FXAA.
Category: Developers •
Posted on 04/08 at 12:46 PM
Leave a comment
Previous entry: New German Windows OpenGL 3 tutorial update