Part of the Khronos Group

Terrain GeoMorphing demo using OpenGL 1.5 vertex shaders

Aug 19, 2004

This is a demo of terrain LODs geomorphing using OpenGL 1.5 vertex shaders. It includes realistic water and pseudo-AI to control the camera.

Category: Developers

Posted on 08/19 at 10:52 AM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer