Jun 28, 2007
David Britten, vice president of technology at mobile developer/publisher Superscape, pointed out in his case study of the company’s development of a 3D-accelerated version of its Ducati 3D Extreme game, the consistency of hardware remains a problem. Some devices still don’t support OpenGL ES, while other cause problems because hardware manufacturers don’t always ship product with standardized firmware. The 3D-accelerated version of Ducati 3D Extreme was written using the OpenGL ES Common Lite v1.0 API, the game work was split with the CPU dealing with the gameplay logic, the DSP4 running the geometry, lighting and audio, while the dedicated 3D hardware did the rasterizing and Z buffering.
Posted on 06/28 at 05:24 AM
Leave a comment
Previous entry: Mesa 7.0 with OpenGL 2.1 support released