Spineless v0.2.0 Python OpenGL API-accelerated 3D game engine adds support for Linux and Mac OS X
Aug 17, 2005
Spineless is a generic cross-platform 3D game engine implemented in Python with Pyrex optimizations. Focus is on flexibility, clean design and ease of use, not pure speed. It uses the OpenGL API for 2D and 3D graphics acceleration, GLEW for extension handling, and FMOD for 3D hardware accelerated audio. The v0.2.0 release adds support for Linux and Mac OS X, a new scen graph, and an OpenGL call logger.
Category: Developers •
Posted on 08/17 at 08:23 AM
Comments
Leave a comment
Next entry: ATI GPU Shading and Rendering paper from Siggraph 2005 (873 KB pdf)
Previous entry: Realistic natural scenes OpenGL API sample code
