Part of the Khronos Group

Soft shadows dynamic branching benchmark v1.5.4 using OpenGL 2.0

Jan 22, 2007

This benchmark stresses the pixel pipelines by rendering a scene with soft shadows using a 7x7 kernel filter. The benchmark uses an OpenGL 2.0 codepath as well as OpenGL Shading Language shaders to render the soft shadows. You can enable or disable dynamic branching in the pixel shader in order to see the impact on the performances. Very handy to quickly benchmark a graphics card.

Category: Developers

Posted on 01/22 at 11:53 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer