Shader Designer V1.5.6 adds enhanced mesh editing
Sep 14, 2004
The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. It has all the features you’d expect from a shader development environment with a simple yet powerfull GUI. This new v1.5.6 solves stability issues, adds new meshes, and a system for handling meshes more easily.
Category: Developers •
Posted on 09/14 at 07:42 AM
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