Part of the Khronos Group

Shader Designer V1.5.6 adds enhanced mesh editing

Sep 14, 2004

The OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. It has all the features you’d expect from a shader development environment with a simple yet powerfull GUI. This new v1.5.6 solves stability issues, adds new meshes, and a system for handling meshes more easily.

Category: Developers

Posted on 09/14 at 02:42 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer