Part of the Khronos Group

Sh GPU metaprogramming language v0.7.8 with support for the OpenGL Shading Language adds flexible GP

Jun 16, 2005

Sh allows GPUs to be programmed directly in C++, as a natural extension of the language. Sh backends include support for the ARB fragment and vertex programming extensions as well as the OpenGL Shading Language. The new v 0.7.8 adds better backend infrastructure that allows much more flexibility, for example running parts of a GPU application on the host CPU and parts on the GPU at the same time.

Category: Developers

Posted on 06/16 at 05:27 PM


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