SGI OpenGL 3.0 Programming Course in December
Jun 06, 2011
SGI is offering another OpenGL programming course December 5-9 2011 in Fremont California. Upon completion of this course, the student should be able to: Write programs with the OpenGL graphics interface to draw 3D, lighted, texture mapped, antialiased, wire frame and solid geometry. Write programs where objects or viewpoints are animated under interactive control from the mouse and keyboard. Write a vertex shader and fragment shader application using GLSL.
Category: Developers •
Posted on 06/06 at 04:27 AM
Comments
Leave a comment
Next entry: OpenGL Timer Query Tutorial @ Lighthouse3d
Previous entry: Linderdaum Engine released first Android game
