Second Edition of OpenGL Shaders Book released
Nov 15, 2011
The Second Edition of the book Graphics Shaders: Theory and Practice has just been released. This includes elements of OpenGL 4.x, including tessellation shaders. This edition is over 100 pages longer than the first edition, and includes new material plus more examples and exercises for students.
Category: Developers •
Posted on 11/15 at 04:43 AM
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