Part of the Khronos Group

scaupa, an OpenGL 4.x based game on indiegogo

Sep 19, 2013

A game based on creating and sharing worlds. Uses OpenGL4.x core profile. Some rendering features: HDR rendering with different tonemappers. Large modifiable terrain. Quad-tree based fft(tessendorf) water simulation. CHC++ hardware occlusion culling(done in z-prepass). Image based effects colorgrading, SSAO, fog, godrays, Depth f Field etc. Atmospheric scattering. Soft cascaded shadow maps. Particle effects.

Category: Applications

Posted on 09/19 at 11:52 AM

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