Part of the Khronos Group

Sauderbraten OpenGL API-based game engine allow in-game map editing

Jul 05, 2005

Sauerbraten is a redesign of the OpenGL API-based Cube engine. The aim is not to produce the most eyecandy possible, but rather allow map/geometry editing to be done dynamically in-game, and make map editing easy and fun. The latest version adds an enhanced physics engine. Includes Windows and Linux binaries and source.

Category: Developers

Posted on 07/05 at 01:39 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer