Ron Avitzur talks about his adventures in Optimization: OpenGL
Ron Avitzur spent the last several weeks experimenting, instrumenting his code, profiling performance, and optimizing. Ron presents by way of summary, a sequence of timing and Shark profiles at various stages examining animated graphs of two implicit equations which represent different balances between numeric calculations and rendering complexity.
Posted on 06/19 at 12:29 PM
Next entry: OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more
Previous entry: Clutter now includes OpenGL ES support
This page has been viewed 711783 times •
