Rendering of water, fire and sky using the OpenGL API including water tutorial
Mar 09, 2005
This application demonstrates the realistic rendering of clean and foggy water, fire and sky with vertex and fragment programs. All effects use texture perturbation to avoid a static look. It also features y-axis billboarding and simple collision detection/response. The water effect is explained in a tutorial detailing using OpenGL API vertex and fragment shaders.
Category: Developers •
Posted on 03/09 at 07:13 AM
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