Remnants of the Stars OpenGL 2.0 based space sim
Feb 08, 2005
Remnants of the Stars is the first space sim to take full advantage of OpenGL 2.0. It uses the OpenGL shading language to create a graphically immersive universe, featuring normal and specular mapping, real time shadows, environment mapping, and more. The game will be released on Windows, OSX, and Linux. Screenshots are currently available.
Category: Applications •
Posted on 02/08 at 06:41 AM
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