Part of the Khronos Group

Refining OpenGL for Embedded Systems

Feb 25, 2008

A great overview of how a leaner and cleaner version of the most widely deployed 3D API is produced. Written by Kari Pulli and Jani Vaarala of Nokia and Ville Miettinen co-founder of Hybrid Graphics, this overview is a must read. Fro mthe article “The early mobile 3D engines were all proprietary, and their rendering pipelines were implemented in software running on general-purpose CPUs. In 2002, to provide a baseline for portable 3D hardware acceleration, the Khronos Group began to design a 3D standard for mobile devices. The idea was to take OpenGL, the most widely deployed 3D API, as a starting point to produce a leaner and cleaner version: OpenGL ES (embedded systems).

Category: Applications

Posted on 02/25 at 11:49 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer