Red engine real-time ray-tracer using the OpenGL API in a scalable GPU based 3D engine
Fully based on top of the OpenGL API, the Redsdk is a scalable GPU engine that includes real-time lighting and shadowing, real-time raytracing, a scene graph with customizable transformation pipeline, and offline high quality ray-tracing. Leveraging most of ARB shader standards, programs written for real-time application rendering can be used for the production of true ray-traced effects.
Posted on 11/20 at 11:26 AM
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