Part of the Khronos Group

Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity

Sep 27, 2006

new graphic

Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .

Category: Developers

Posted on 09/27 at 04:45 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer