Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity

Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .

Posted on 09/27 at 06:45 AM

Name:

Email:

Location:

URL:

Remember my personal information

Notify me of follow-up comments?

Submit the word you see below:


This page has been viewed 843956 times •

<< Back to main

Column Header
Column Footer