Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity
Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .
Posted on 09/27 at 06:45 AM
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