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Real-time realistic cloud rendering and lighting

Oct 24, 2005

This article describes 3D volumetric cloud rendering using Harris’ method for lighting (approximate the scattering integral over the volume of the cloud using graphics hardware to speed up the process).  The OpenGL API-based cloud rendering code is suitable for real-time applications requiring a realistic model for clouds which one can fly through.

Category: Developers

Posted on 10/24 at 02:13 PM

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