Part of the Khronos Group

Real-Time Fluid Simulation demo using the OpenGL API

Jan 07, 2005

Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. This demos shows real-time particle-based fluid simulation using Smoothed Particle Hydrodynamics. OpenGL ARB fragment and vertex programs are used for rendering the realistic fluid surface. The demo enables the user to interact with fluids.

Category: Applications

Posted on 01/07 at 04:41 PM

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