Real-Time Fluid Simulation demo using the OpenGL API
Jan 07, 2005
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. This demos shows real-time particle-based fluid simulation using Smoothed Particle Hydrodynamics. OpenGL ARB fragment and vertex programs are used for rendering the realistic fluid surface. The demo enables the user to interact with fluids.
Category: Applications •
Posted on 01/07 at 08:41 AM
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