Jan 31, 2013
In our new OpenGL tutorial, we want to demonstrate several interesting techniques of real-time procedural planet rendering: Screen space atmospheric light scattering (both Rayleigh and Mie); Basic cloud rendering (cloud layers) combined with light scattering; Procedural planetary surface generation (both color and geometry) based on noise and detail textures; Three different planetary surface rendering techniques depending on the actual planet-to-camera-distance: Long, Medium and Short distance rendering.
Category: Developers •
Posted on 01/31 at 07:17 PM
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