Real-Time Procedural Planet Rendering
Jan 31, 2013
In our new OpenGL tutorial, we want to demonstrate several interesting techniques of real-time procedural planet rendering: Screen space atmospheric light scattering (both Rayleigh and Mie); Basic cloud rendering (cloud layers) combined with light scattering; Procedural planetary surface generation (both color and geometry) based on noise and detail textures; Three different planetary surface rendering techniques depending on the actual planet-to-camera-distance: Long, Medium and Short distance rendering.
Category: Developers •
Posted on 01/31 at 11:17 AM

The website is in german only. Where is the english version.
Posted by martial on 02/01 at 11:21 AM