Real-time Global Illumination with OpenGL 4.2
May 31, 2012
What’s the future of video game realism? Real-time global illumination! Watch Cyril Crassin explain and demo octree-based voxelization for global illumination. This technique relies on atomics with OpenGL 4.2’s new image load/store functionality to build the voxelized octree.
Category: Developers •
Posted on 05/31 at 06:03 AM
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