Jun 24, 2011
Version 0.9.7-R1 of the free open-source, cross-platform 3D application framework PixelLight has been released. The technology is using OpenGL as well as GLSL within it’s primary renderer. This release adds a script language independent script interface with support for global variables, global functions (C++ calls script and script calls C++), namespaces as well as RTTI objects (properties, attributes, methods, signals, slots). There’s a Lua script backend within the SDK and there are experimental plugins for other script languages available. To show the scripting in action, the application logic of the updated dungeon demo is now written within Lua scripts instead of C++.
Category: Applications •
Posted on 06/24 at 02:34 PM
Leave a comment
Next entry: NinevehGL had been released, 3D engine for iOS
Previous entry: Customizing of 3D Paper Models using OpenGL