Oct 25, 2010
The new version 0.9.3-R1 of the open-source, cross-platform 3D application framework PixelLight has been released. This version adds support for LATC2 and LATC1 high quality normal map and luminance map compression and full scene rendering and realtime compositing support for GLSL. The Cg shader language support is now an optional plugin instead of being mandatory. To further improve the support for modern input devices and to enable a universal mapping from input devices to actions, virtual input controllers are now used all over the place instead of accessing input devices directly.
Posted on 10/25 at 09:42 AM
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