PixelBox Academy online course on using COLLADA with the OpenGL API
Feb 09, 2006
PixelBox Academy will open a COLLADA section in the Academy Shader Farm and provide online training modules to cover how to write a program to use COLLADA data; how to create code for rendering COLLADA geometry in OpenGL; and how to use FX Composer 2.0 (which support OpenGL Shading Language) jointly with Maya, 3D Studio Max and Softimage XSI to create and apply shader effects.
Category: Developers •
Posted on 02/09 at 09:28 AM
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