Part of the Khronos Group

Phong lighting model using the OpenGL Shading Language

Feb 21, 2006

This tutorial shows how to implement the Phong equations using the OpenGL Shading Language. Point and spot light sources are described as well as attenuation of light. All demos use the freeware Hyperion Demo-System to experiment with Phong shaders.

Category: Developers

Posted on 02/21 at 07:49 PM


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