Phong lighting model using the OpenGL Shading Language
Feb 21, 2006
This tutorial shows how to implement the Phong equations using the OpenGL Shading Language. Point and spot light sources are described as well as attenuation of light. All demos use the freeware Hyperion Demo-System to experiment with Phong shaders.
Category: Developers •
Posted on 02/21 at 11:49 AM
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