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Perspective Projection Matrix for OpenGL 3.1

Jul 29, 2009

Here is a small code sample that shows how to build a perspective projection matrix. This method is useful when OpenGL 3.1 compliant code is required.

Category: Developers

Posted on 07/29 at 01:37 PM

Comments

Or just read the glFrustum and gluPerspective spec. Available since a decade in the red book…

The code in the link is misguided since it uses the old matrix modes. (glMatrixMode)

I believe this link adds to the confusion that surrounds opengl 3 and forward. I Think it should be removed.

Posted by Filip  on  07/29  at  08:24 PM

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