Per-Pixel Displacement Mapping with Distance Functions - sample chapter from GPU Gems 2
Feb 11, 2005
A sample chapter from GPU Gems 2 is available entitled “Per-Pixel Displacement Mapping with Distance Functions”, a technique for adding small-scale details to surfaces using displacement mapping of objects in a pixel shader. The algorithm, implemented using the OpenGL API, Cg and Sh, significantly increases the perceived geometric complexity of a scene while maintaining real-time performance.
Category: Developers •
Posted on 02/11 at 05:53 AM
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