Particle System API version 2.10 for OpenGL API-based applications enhance performance
The Particle System API allows C++ application developers to create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. and render them using the OpenGL API. The new v2.10 optimizes performance, improves makefiles, and supports point sprite rendering using a single GL vertex.
Posted on 12/04 at 07:25 AM
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