Part of the Khronos Group

Particle Effects demo using GLUT and the OpenGL API

Feb 25, 2005

Particle effects can be used to simulate fire, fireworks, water fountains, snow, rain, explosions and many other things. The demo project explains how to create a simple object-oriented framework for creating particle effects using the OpenGL API.

Category: Developers

Posted on 02/25 at 12:53 PM


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