Part of the Khronos Group

ovPlanet planetary terrain renderer renders high detail textures using the OpenGL Shading Language

May 17, 2006

ovPlanet is aan icosahedron based real-time planetary terrain triangulator utilizing recursive subdivision of equilateral triangles. Subdivision is determined by several impact factors including screen-space area, normal deviation and triangle area. The OpenGL API-based rendering uses the OpenGL Shading Language for high detail texturing.

Category: Applications

Posted on 05/17 at 05:14 PM


Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer