Part of the Khronos Group

Optimized OpenGL Texture Transfers

Jul 18, 2012

Watch Shalini Venkataraman explain how to optimize OpenGL texture transfers (or review the slides) using the ARB_sync extension and debug your transfers with the ARB_debug_output extension. Also look for her article on the subject in the soon-to-be-released OpenGL Insights book.

Category: Developers

Posted on 07/18 at 04:50 PM


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