Optimized OpenGL Texture Transfers
Jul 18, 2012
Watch Shalini Venkataraman explain how to optimize OpenGL texture transfers (or review the slides) using the ARB_sync extension and debug your transfers with the ARB_debug_output extension. Also look for her article on the subject in the soon-to-be-released OpenGL Insights book.
Category: Developers •
Posted on 07/18 at 09:50 AM
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