Part of the Khronos Group

Optimizations for OpenGL API-based stencil shadows and lighting

Aug 09, 2004

The demo code features two optimizations for stencil shadows and lighting, which make it possible to increase FPS 2-3 times without any new extensions. The first optimization is the extrusion of shadow volumes to the length equal to the radius of light source. The second is a clipping of triangles via vertex shader. The demo also features support for the OpenGL Shading Language.

Category: Developers

Posted on 08/09 at 02:08 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer