Aug 11, 2008
OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry’s leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include:
New osgWidget library for scene graph based graphics user interface elements (beta release).
KdTree support, with automatic KdTree generation on load and use of KdTree during line intersections which massively improves intersection speeds.
Precision improvements t!
Category: General •
Posted on 08/11 at 10:54 AM
Leave a comment
Next entry: OpenGL 3.0 a solid first step to streamlining