OpenGLBook.com Chapter 3 released - Index Buffer Objects and Primitive Types
Apr 28, 2011
The freely available online OpenGLBook.com is now up to three chapters. This chapter covers index buffers (AKA Index Buffer Objects, or IBOs), drawing complex geometry more easily, and using more primitive types.
Category: General • Developers •
Posted on 04/28 at 03:54 AM
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