Part of the Khronos Group

OpenGL Vertex Buffer Objects tutorial

Dec 18, 2006

This tutorial discusses in detail about the use of the Vertex Buffer Objects (VBO) to describe geometric primitives.  It includes several demos with source code as well as a complete project showing the use of VBOs with the an OpenGL Shading Language-based animation.

Category: Developers

Posted on 12/18 at 08:10 PM


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