OpenGL Vertex Buffer Objects tutorial
Dec 18, 2006
This tutorial discusses in detail about the use of the Vertex Buffer Objects (VBO) to describe geometric primitives. It includes several demos with source code as well as a complete project showing the use of VBOs with the an OpenGL Shading Language-based animation.
Category: Developers •
Posted on 12/18 at 12:10 PM
Comments
Leave a comment
Commenting is not available in this weblog entry.
