Part of the Khronos Group

OpenGL Shading Language tutorial based on OpenGL 2.0

Feb 06, 2006

This OpenGL Shading Language tutorial on Lighthouse3d.com now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extensions provide backwards compatibility, the OpenGL 2.0 version is now the standard and is available with new driver releases and new hardware.

Category: Developers

Posted on 02/06 at 09:38 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer