Part of the Khronos Group

OpenGL Shading Language tutorial adds sections on the graphics pipeline, data types, and a first sim

Jan 18, 2005

This OpenGL Shading Language tutorial has been enhanced with new sections on the graphics pipeline, communication from the OpenGL application to the shaders, data types, variables, statements, functions, and a simple first example.

Category: Developers

Posted on 01/18 at 02:12 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer