Part of the Khronos Group

OpenGL Shading Language mesh skinning demo

Feb 08, 2005

This sample demonstrates how to skin a mesh on the hardware using using either a Cg or OpenGL Shading Language shader. To keep things simple, the skeletal system used in this sample only consists of two bones or bone matrices.

Category: Developers

Posted on 02/08 at 07:40 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer