Part of the Khronos Group

OpenGL Shading Language Master Class - Nov 09, 2004, Oregon

Oct 21, 2004

The OpenGL Shading Language is a high level, hardware independent C-like programming language that integrates seamlessly with OpenGL to enable application developers to deploy interactive, cinematic-quality rendering effects using today’s latest Visual Processor Units. This Master class will show the capabilities of OpenGL Shading Language and teach developers how to write a range of shaders. The class includes source code samples, tips, techniques and demonstrations. The seminar will be held in Beaverton, Oregon from 8:30am until 4:00pm. Pre-registration is required.

Category: Developers

Posted on 10/21 at 02:40 PM

Comments

Leave a comment

Commenting is not available in this weblog entry.

<< Back to main

Column Header
Column Footer