OpenGL Pipeline Newsletter Vol 3 covers Long Peak, the SDK, Vista and more
The third edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers a bunch of exciting news and tips: from updates about OpenGL “Longs Peak” to a first glimpse of the new OpenGL 2.1 SDK to OpenGL running on Vista.
Topics in this issue include:
- Climbing OpenGL Longs Peak – An OpenGL ARB Progress Update
- Polygons In Your Pocket: Introducing OpenGL ES
- A First Glimpse at the OpenGL SDK
- Using the Longs Peak Object Model
- ARB Next Gen TSG Update
- GLSL: Center or Centroid? (Or When Shaders Attack!)
- OpenGL and Windows Vista
- Optimize Your Application Performance
Posted on 02/23 at 09:15 AM
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