OpenGL Mathematics (GLM) 0.8.1 released
The new version of GLM has been released. GLM is a platform independent C++ mathematics library for 3D software based on the OpenGL Shading Language. Furthermore, GLM provides optional extended feature such as quaternion, transformations, matrix inverse, etc. This release has been developed against GLSL 1.3 specification.
Posted on 10/31 at 08:11 AM
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