Part of the Khronos Group

OpenGL FrameBuffer Object 101

Nov 27, 2006

The Frame Buffer Object (FBO) extension was introduced to make Render to Texture objects much more efficient and much easier to perform when compared with the copying or pbuffer alternatives. This article gives a quick over view of how to use this extension and some things to keep in mind when using it so you can add faster Render to Texture functionality to your OpenGL API-based programs.

Category: Developers

Posted on 11/27 at 09:07 PM

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