OpenGL Frame Buffer Object 201 - texture cycling and multiple texture renders
Dec 14, 2006
This second article in a series (see FBO 101), shows how you can use a single FBO to cycle through a number of textures to render to and finish off with using the OpenGL Shading Language to render to multiple textures at the same time via the Draw Buffers extension.
Category: Developers •
Posted on 12/14 at 04:50 PM
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