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OpenGL Frame Buffer Object 201 - texture cycling and multiple texture renders

Dec 15, 2006

This second article in a series (see FBO 101), shows how you can use a single FBO to cycle through a number of textures to render to and finish off with using the OpenGL Shading Language to render to multiple textures at the same time via the Draw Buffers extension.

Category: Developers

Posted on 12/15 at 12:50 AM


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