OpenGL Distilled book by the author of the OpenGL Technical FAQ
OpenGL Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Topics include:
- Drawing and rendering geometric data such as points, lines, and polygons
- Controlling color and lighting to create elegant graphics
- Creating and orienting views
- Increasing image realism with texture mapping and shadows
- Improving rendering performance
- Preserving graphics integrity across platforms
A sample Chapter is available on Drawing Primitives.
Posted on 03/21 at 01:11 AM
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