Jun 09, 2004
This OpenGL based engine supports: text preprocessor with easy interpreter for configs with for/if/else, console, bsp trees, portal rendering, triangle strips, skinned mesh, particle systems, real shadows from all objects, volumetric fog (based on convex meshes), mirrors, horizon self shadowing and offset bumpmapping, ARBtec1.0 “shaders” (ARB_texture_env_combine+dot3 parser). post screen processing, collisions, rigid-body physics with joints and ragdoll. It should work on all cards beginning from GeForce2.
Category: Developers •
Posted on 06/09 at 07:27 PM
Leave a comment
Previous entry: Geodesic Computations on 3D Meshes using the OpenGL API