OpenGL API code samples from screen initialization to vertex & fragment shaders
Jan 20, 2005
This series of OpenGL API tutorials for Win32 covers a wide range of topics including: simple full screen window initialization, occlusion query, billboarding, texture animated 3d sprites, shadow mapping, shadow volumes, vertex & fragment shaders, various shaders, 3D collision detection and more.
Category: Developers •
Posted on 01/20 at 07:25 AM
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