Feb 19, 2009
Now that OpenGL 3.0 is well on its way to a desktop nearby, you may be curious about what types of changes to expect from your favorite 3D applications. Nick Haemel from AMD points out FBOs, transform feedback, and VAOs in particular and how they map to application functionality.
Category: Developers •
Posted on 02/19 at 08:05 AM
Leave a comment
Previous entry: OpenSceneGraph 2.8 with OpenGL draw instanced extension support