Feb 08, 2005
These two new “Beyond Bump Mapping Part I & II” case studies show how to implement DOT3 bumpmapping and Virtual Displacement Mapping (Parallax bumpmapping) with OpenGL 1.4/1.5/2.0 and CG. They demonstrate that using the OpenGL API with proper hardware, very cool effects can be easily done.
Category: Developers •
Posted on 02/08 at 02:42 PM
Leave a comment
Previous entry: Remnants of the Stars OpenGL 2.0 based space sim