Part of the Khronos Group

OpenGL 2.0 turials on DOT3 and Parallax bumpmapping

Feb 08, 2005

These two new “Beyond Bump Mapping Part I & II” case studies show how to implement DOT3 bumpmapping and Virtual Displacement Mapping (Parallax bumpmapping) with OpenGL 1.4/1.5/2.0 and CG. They demonstrate that using the OpenGL API with proper hardware, very cool effects can be easily done.

Category: Developers

Posted on 02/08 at 02:42 PM

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